EA Sports UFC 5

EA Sports UFC 5

M for More Violence-Rated.

M for More Violence-Rated.

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17/12/2023 toolmxh.com

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Review game EA Sports UFC 5, M for More Violence-Rated.

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Being an enjoyable fighting game and a satisfying sports simulation at the same time can be challenging for an MMA game to strike a balance. If you err on the side of simulation, you risk alienating all but the most ardent fans. However, if you err on the side of crowd-pleasing violence, like in Mortal Kombat, you risk straying from the phrase “as real as it gets.” EA Sports UFC 5 is the best MMA game to date because it strikes the ideal balance between the two sides. It skillfully strikes a balance between these methods to create something far more fluid and lifelike than previous entries. Additionally, an amazing new damage system raises the stakes with every hit, making matches more thrilling, dangerous, and rewarding.

It’s understandable why UFC 5 is the first game in the series to have an ESRB rating of “M for mature.” Due to the rarity of visible injuries and the lack of chronic bleeding, fights in UFC 4 never felt as serious as they would in an actual mixed martial arts match. Furthermore, a finish was frequently required due to a health event from a particularly damaged area (head, body, legs), which was difficult to predict beforehand. In UFC 5, this is countered by more realistic damage results and more complex health events that affect the player more deeply. For instance, receiving repeated shots to the face increases the risk of breaking your nose and cutting the skin above your eyes. This will cause icons in the form of eyes and lungs to appear under your health bar, signifying that your fighter is having trouble breathing and losing vision. Your abilities may be reduced as a result, and you may have to make difficult but worthwhile choices to either go all in and try to finish your opponent before it’s too late or weather the storm and recover in between rounds.

Fighter face animations have been significantly modified; now, 64,000 possible combinations of facial injuries are possible. Every fight has different outcomes, which build up minute by minute and round by round. This implies that a cut you sustain on an opponent in the first round can be used against them for the duration of the fight, or until the fight ends or there’s a possible doctor stoppage—a recently introduced feature in which a doctor will intervene, evaluate the damage, and determine whether the fighter is healthy enough to continue. Blood and perspiration from strikes will fall and accumulate on the mat itself, not only vividly portraying damage but also allowing you to see the outcome of your labor in a Jackson Pollack-esque design beneath you as the fight goes on. The knockout finishes in UFC 5, which feature a very cinematic slow-motion replay that makes you feel like you’re watching a Tekken finishing move rather than just a straightforward replay in a sports game, further enhance the new damage system.

Replays and the updated damage system greatly improved my strategy.

The slow-motion KO replays and the updated damage system significantly improved my strategy. It’s the most satisfying thing ever to get a KO, so I started chasing them regardless of the risk involved. This is partially due to the striking new fall animations that have been added for fighters who have been knocked out cold from the standing position. These animations have the depth and weight of a real person falling to the ground. That being said, when a fighter is knocked out and flips onto their back, there are still a few rather awkward animations. Similar to UFC 4, they have a propensity for their necks to jut forward and for their limbs to hover a few inches above the mat. Nonetheless, I was pleased to see that there were updated animations for ground and pound strikes that allowed you to TKO a fighter. The final fighter in UFC 4 would still perform the odd chicken neck animation in which their head would hover over the mat, but now, in a really nice addition, they would roll onto their side and curl into the fetal position, or “turtling.”

The animations of attacks are much more fluid.

Attack animations are also much, much smoother because UFC 5’s control system has experienced a major improvement. In contrast to UFC 4, every move I tried felt more natural, responsive, and fluid. In fact, it seemed positively clunky. Kicks, in particular, are a refreshingly authentic and crisp way to strike your opponent, giving you more control over your fighter and a better appearance. The defense has also been redesigned with stronger blocks that hinder quick knockouts and easy overwhelm. Now that there’s a real snap to the movements, I can build combos more effectively and move much more nimbly than I could before, which makes the added sense of realism more exciting. The smaller weight classes move much faster than the heavier ones, reflecting reality and adding more variety to fights. This is another really nice touch.

More than before, Career Mode is deeper and more captivating.

The major draw here is UFC 5’s Career Mode, which is, I’m happy to report, deeper and more interesting than before. A new look for Career Mode includes a better home page and a few lifestyle tweaks, like the option to mimic training you’ve already finished to get to your fight faster rather than spending forty minutes on tedious drills before every match. Still, the grind is far more fun because, in a return to his UFC 4 role, Coach Davis issues four distinct challenges for each three-minute sparring session rather than just one. This gives your training a lot more depth and variety by forcing you to complete each task in the allotted time in order to move on to the next. These challenges combine simple instructions, like landing strikes until you reach ten, with slightly trickier ones, like moving your head to avoid strikes.

Additional attention could have been given to other aspects of Career Mode as well. For example, a significant portion of the social media exchanges in the game consisted largely of dialogue that was directly lifted from UFC 4. A small annoyance of mine is that there aren’t many new tattoo and hairstyle options for custom fighters. Minor improvements made elsewhere, such as a stronger sense of fan interaction on social media, where users can pledge to block half of the shots fired at them or even predict the type of finish they want in a fight, help to mitigate these flaws.

You’ll find that your fight IQ significantly increases when dealing with the CPU characters in every mode. My opponents were much more adept at timing their attacks and counters, so even on normal difficulty, I had to be more strategic in both my attacking and defensive moves. While you can still select your level of difficulty when you first start your Career Mode adventure, UFC 5 even highlights the discernible increase in difficulty as you move up the ranks, automatically moving you up a level once you’re competing for championships. Fortunately, matches can still be restarted if you lose badly in a fight. This is beneficial because, once again, a lot of your career objectives center around achieving a high number of consistent wins. These small additions significantly improved Career Mode, and the depth of the story and the more difficult fighting mechanics further improved replayability. I can’t wait to put fighters through the mode in a variety of weight classes.

I can’t wait to dive deeper into the new online career mode.

The online career mode in UFC 5 is the last significant innovation to be noted. For the first time, you can compete online with a custom fighter and gain evolution points to enhance their attributes. The online ranked fights and quick fights are still accessible. You can only transfer a fighter’s appearance, not their attributes, if you intend to use them in a career mode. This may seem annoying at first, but it actually helps level the playing field. Unless it’s pure playing ability, you won’t be able to outperform someone right away, and vice versa. I am eager to play with this mode more because I truly enjoy both the offline career mode and the online play. When you play against a real person on the other side of the octagon, you usually get a lot more unusual, even strange, fights.

Conclusion

MMA’s greatest game to date is EA Sports UFC 5. Its updated mechanics and next-generation presentation represent a significant improvement over earlier games in the series, enabling a smoother and more thrilling recreation of the sport. The updated damage system increases the number of risk-versus-reward decisions in mid-fight strategy adjustments, which enhances the replayability and enjoyment of both offline and online modes. A deeper narrative with Coach Davis and much-needed lifestyle upgrades have improved Career Mode. Because there wasn’t much competition for UFC 4, it might have been the best MMA game, but UFC 5 is far superior and deserves the title for being a fantastic fighting and sports simulation game.

 

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