Persona 5 Tactica

Persona 5 Tactica

Transcendence of matter.

Transcendence of matter.

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Review game Persona 5 Tactica, Transcendence of matter.

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I have mixed feelings about Persona 5 Royal’s spinoff games because the main game was such a satisfying and all-encompassing experience that it left me wanting nothing. Furthermore, Persona 5 Tactica falls short of fully evoking the same emotions in me as the first, magnificent JRPG, even though it shifts the action to a satisfying grid-based combat system. Nevertheless, it’s good to see some of my favorite characters once more. Additionally, the combat designers at Atlus have demonstrated that they are adept at creating quick-witted, powerful battles that reward strategic planning, which transfers well to the turn-based tactics genre.

Tactica occurs in the Persona 5 Royal timeline between the second and third semesters. And if you haven’t progressed at least that far in the story, I would most definitely advise against picking it up. The in-game encyclopedia, for starters, has some pretty major spoilers for Royal. Furthermore, you aren’t given much time to get acquainted with the characters or the idea of the otherworldly metaverse. I can only imagine that someone who had no prior knowledge of Personas entering this adventure would become very confused.
It also took some getting used to the art style. If you can use that term, the entire cast has been somewhat chibi-fied, though Morgana, ironically, hasn’t changed all that much in appearance. At first, that confused me, but after a while, I stopped noticing. The menu screens and the enigmatic, expansive kingdoms that replace the palaces in this version are distinctly Persona 5 in terms of art direction. Leblanc appears a little too happy-go-lucky; I hardly recognized it. However, every new character, friend or enemy, exhibits the same crazy inventiveness that I’ve grown accustomed to in this universe.

Of course, a Persona 5 game wouldn’t be the same without a jazzy, upbeat, and hard-rocking soundtrack. With his toe-tapping new tracks, composer Toshiki Konishi instantly transported me back to those flawless vibes, making me want to explore strange new worlds, hang out at the hideout, and generally kick ass. Returning with some standout performances, including a brand-new boss fight track, is vocalist Lyn Inaizumi. These jams don’t quite measure up to the likes of “Rivers in the Desert” or “Beneath the Mask” from the main game. However, what is correct?

It takes planning, experimenting, and observation to succeed.

Overall, Altus’s ability to capture the essence of the Persona combat system in a tactics game also impressed me. While trying to put together combos is still the goal of each turn, you will also be dashing around the battlefield, hiding, pushing, or luring opponents away, and concluding with a spectacular team-up move. It’s quite similar to classic Persona JRPG battles in that you can’t advance by just charging in and slinging your strongest blows at the first object you come across. It takes planning, experimenting, and observation to succeed.

Rerun it.

It’s also very nice to be able to go back to your previous turn. I initially thought it would make things too simple. However, even if you start from scratch, it won’t take too long because each of these missions is initially fairly brief—they rarely take longer than ten minutes. Additionally, since enemy behavior doesn’t seem to be random, being able to alter your plan as soon as you realize something is wrong simply reduces the number of times you repeat the same moves over and over.

Every attack type in Tactica inflicts a status effect, which usually has to do with movement, as opposed to specific enemies having strengths and weaknesses to particular elements. Spells involving wind force the target far from the caster. Psy abilities draw the adversary closer to you. An enemy group can be drawn toward a particular location by gravity. Given that Tactica’s version of an all-out attack requires you to essentially draw a triangle around multiple enemies with your three party members, I found a lot of interesting ways to combine these to set up big combos. However, the drawback of this strategy is that certain components are just superior to others. For example, because fire has no movement effect and you’ll never encounter an enemy who is vulnerable to it, it feels incredibly underpowered. I apologize, Ann, but you will not be playing this time. I would also like to see more finishers made available.

It appears that you are back on the varsity team, so feel free to cast a spell of gravity on Panther!

Party customization is still fairly extensive, but it’s definitely much simpler than in a Persona mainline game. As your party levels up, melee damage will automatically increase, meaning that the only equipment you can upgrade is your guns. On the other hand, there are far more than a hundred fusible personas to discover, and, initially, anybody can use them as a “sub-persona,” not just the Joker. That means you’re back on the varsity team, so feel free to cast a spell on Panther! As each player can only enhance their primary element through customized skill trees, each player will still be the greatest at a particular skill set.

Erina, a fierce liberation fighter from this new region of the metaverse, has joined the well-known Phantom Thieves cast. I felt like I was spending a lot of time in conversation scenes with a lot of words because some of the other characters’ writing felt a little forced, and I didn’t have any social connections to reward me for making certain dialogue choices. Much of the chatter seems like pointless filler, and there is far more than would have been necessary to tell this story in an effective manner. However, Erina is a high point, as newcomer Leeanna Albanese gives the revolutionary leader nuance and tenacity.

Erina is a high point, with Leeanna Albanese, a recent arrival, giving the revolutionary leader nuance and grit.
The story takes a while to get going, but over the course of about 40 hours, it explores a different kind of cognitive world and eventually builds up to some intriguing philosophical questions. It shouldn’t take you too long to figure out the general plot if you are familiar with the Persona series’ foundations. However, the journey is still worthwhile because every kingdom you conquer will present you with unique tactical encounters, a memorable evil ruler, and a unique visual aesthetic. Some of the Fire Emblem-style side quests, which have one or two characters and require you to fulfill a set of special requirements, like traveling across a big map while only taking damage twice, really appealed to me.

However, I felt that the boss fights were a little underwhelming. The ones in Tactica didn’t really make me perspire, even though they’re usually a highlight of Persona games—putting your skills to the ultimate test in novel ways. Usually, it’s fairly clear what has to be done in order to prevail. On occasion, you may even be given the answer right away. And very seldom did I feel like I had to seriously risk everything for my squad in order to perform that dance. Because of its reputation for difficulty, the Shin Megami Tensei franchise is one of my favorites. Even if you aim for every optional bonus objective on each map, Tactica simply isn’t on the same level. Additionally, because there is no campaign clock, you have fewer difficult decisions to make regarding how to spend your hard-earned money, and you win back all of your SP after every battle, it lacks a significant resource management component.


All things considered, I thoroughly enjoyed playing Persona 5 Tactica. Compared to its larger JRPG sibling, it’s a simpler, less epic, and smaller experience, but none of that significantly ruins the journey. Along with the writing and art style, the combat is fast-paced, clever, and thrilling, but it also seems to be intended for younger players or a more laid-back experience overall. It’s well worth my time to get to spend an additional forty or so hours with my dear Shujin classmates and nod along to some of the greatest video game soundtracks. Let the revolution continue!

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